We should have 2 visual studio (visual c++ windows console application) projects 1 project for your game code,

| February 14, 2018

We should have 2 visual studio (visual c++ windows console application) projects 1 project for your game code, 1 project (header only) interface library. And one visual studio(visual c++ static library)1 physics engine (either compiling to a .dll or a .lib). – You should have your interfaces set up with all the virtual methods you need to reference in your code. – for iRigidBody that means (at least) a GetPosition and GetRotation or GetTransform, along with an ApplyForce – You should have your l …

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